The following are examples of book resources available to WLU students, faculty and staff
- "A casual revolution reinventing video games and their players" by Jesper Juul (Cambridge, MA: MIT Press) c2010 (GV1469.34.P79 J88)
- "Game play: paratextuality in contemporary board games" by Paul Booth (New York: Bloomsbury Academic) 2015 (GV1469.6.B66 2015)
- "Learning through digital game design and building in a participatory culture: an enactivist approach" by Qing Li (New York: Peter Lang) 2014 (LB1029.S53 L5)
- "Life on the screen: identity in the age of the internet" by Sherry Turkle (New York: Simon & Schuster) c1995 (QA76.9C66T87 1995)
- "Playing video games: motives, responses, and consequences" by Peter Vorderer and Jennings Bryant (Mahwah NJ: Lawrence Erlbaum Associates) 2006 (GV1469.3.P484)
- "The functions of role-playing games: how participants create community, solve problems and explore identity" by Sarah Lynne Bowman (Jefferson NC: McFarland & Co.) c2010 (GV1202.F35 B68)
- "Video games and learning: teaching and participatory culture in the digital age" by Kurt Squire and Henry Jenkins (New York: Teachers College Press) c2011 (GV1469.3.S76 2011)
- "Video Games" by Laurie Willis (Detroit: Greenhaven Press) c2010 (GV1469.3.V526)
Also try browsing the book stacks! See how the beginning of many of these call numbers start with GV1469.3 ? Go to the library and browse those shelves for additional book suggestions.