Liaison Librarian, Game Design and Development

- Departments:
- User Services
- Subjects:
- Service areas:
-
- Instruction
- Research assistance
- Locations:
- Office:
- Grand River Hall Room 108D
- Office hours:
-
- Drop-in hours: Drop-ins are welcome! When I am on campus, I typically work M-F 8:30 -4:00pm, but you can see my up to date schedule on the whiteboard outside of my office
- Make an appointment through email to ensure I am there. I am always happy to help you!
- Phone:
- 519-756-8228
- Extension:
- x5411
- Email:
- mgoodridge@wlu.ca
- Social media links:
- Research areas:
-
I am interested in outreach and information literacy instruction; chiefly looking for new and exciting ways to engage with the community and increase "library love". I also am interested in game-based learning and instruction, makerspaces, and bridging the gap between academia and the community.
Publications
“Conversational Gamers: developing language skills and connections through games” in Supporting Today’s Students in the Library: Strategies for Retaining and Graduating International, Transfer, First-Generation, and Re-Entry Students, ACRL Publishing, [to be published Summer 2019]
“Game on! Adventures with games in libraries” column for OLA Open Shelf, first article appeared February 2018
“Getting Social! Using Social Software to Increase Engagement” AAO Off the Record, Vol. 31 No. 3, Summer 2015
Conference Papers and Poster Presentations
“The power of play: how libraries can use boardgame collections for newcomer and ESL programming”, joint paper with Lee Puddephat (Halton Hills Public Library), OLA Super Conference, February 2019
“Ready player one? Reader’s advisory for gaming collections” joint paper with Matthew Rohweder (Wilfrid Laurier), OLA Super Conference, February 2019
“Mapping the SoTL Ecosystem One Cup of Coffee at a Time: Cultural Shifts in a Liberal Arts Landscape” joint workshop with Bruce Gillespie (Wilfrid Laurier) and Shirley Hall (Wilfrid Laurier), ISSOTL Annual Conference, October 2018
“Conversational Gamers: developing language skills and connections…” Serious Play Conference session, July 2018
“Moving Digital Learning Tools from Flashy to Facilitative” joint workshop with Sajni Lacey (UBC Okanagan), OLA Super Conference, February 2018
“Game services in academic libraries: current issues & hot topics” panel with Emma Cross (Carleton University) & Matthew Rohweder (George Brown College), OLA Super Conference, February 2018
“Public libraries partnering with an academic library for game programming” panel with Zile Ozols (Brantford Public Library) and Lee Puddephatt (Idea|Exchange), OLITA Digital Odyssey, June 2017
“Game On! Collaborating with the community to create innovative game-based programming”, WILU Conference, May 2017
“Player 2 has entered the game: contextualizing academic research using games” lightning talk, OCULA Conference, April 2017
“Game on! Bringing innovative game programs to our community”, poster presentation at OLA Super Conference, Feb 2017
“Collaborative Game Programming” AASL Gaming As Meaningful Education conference session, September 2016
“Outreach in academic archives”, poster presentation at OLA Super Conference, January 2015